I am a Research scientist. I am doing a Post-Doc at the French National Centre for Scientific Research (CNRS) in a joint research unit with University of Technology of Compiègne (UTC) in the Heudiasyc Lab. Simultaneously, I work as an Associate researcher (reservist, Officer candidate) at the Armed Forces Biomedical Research Institute (IRBA) – Neuroscience Department, Stress neurophysiology.I defended my PhD in 06/23/2020 with a thesis entitled "Visual fatigue impacts on learning via serious game in virtual reality." It was an industrial thesis at Paris 8 University and Manzalab for which I worked for as a research engineer for 3 years during my PhD. I graduated with the MSc Digital Creation and Publishing from Paris 8 University in 2016. I worked for 6 months as a Research Engineer intern at Collège de France (Alain Berthoz's team) and IDEFI-Creatic. I worked two years (2012-2014) for Hachette-Livre as a Production manager for paper and digital books. I graduated with the Bachelor in Computer Sciences (Digital Workflows) from Paris 6 University (today Sorbonne University) and Ecole Estienne in 2012, as an apprentice for Hachette-Livre: dealing with quality and eBooks.
Before joining the digital field in 2011, I was in the Graphic industries' field for seven years. I participated at creating national and european innovation or research projects. Here is a selection: H2020 INFINITY, DGA-RAPID XR Decision, ERASMUS+ Sector Skills Alliances (n° 2019-1-FR01-KA202-063097) and Innov’up leader Programme d’Investissement d’Avenir (2019 PIA) Mobile learning app. I worked and collaborated with various company sizes, universities that are all around the globe.
Reasearch interest keywords: Virtual Reality, Human factors, Cybersickness, Visual Fatigue, Sensory-motor conflicts, Stress, Physiology, Quality of Experience, Learning, Artificial Intelligence.
Peer-reviewed International Conferences
[Poster] Alexis D. Souchet, Tanguy Duval, Julien Letemple, Clément Saint-Jean, Stéphanie Philippe, and Vincent Lubrano. 2020. Neurostars: VR application to visualize and manipulate multiple sources of brain imaging. 2nd International Conference on Human Interaction & Emerging Technologies: Future Applications. Paris, France.
Alexis D. Souchet, Stéphanie Philippe, Floriane Ober, Aurélien Lévêque, and Laure Leroy. 2019. Investigating Cyclical Stereoscopy Effects over Visual Discomfort and Fatigue in Virtual Reality while Learning.” 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR'19), Beijing, China. DOI: 10.1109/ISMAR.2019.00031
Alexis D. Souchet, Stéphanie Philippe, Dimitri Zobel, Floriane Ober, Aurélien Lévêque, and Laure Leroy. 2018. Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST '18), Tokyo, Japan. DOI: 10.1145/3281505.3281509
Peer-reviewed National Conferences
Alexis D. Souchet, Raphaël Granier de Cassagnac, Emilie Maurice, Olivier Drapier, Rabah Azouani, Emmanuel Zaza, Nicolas Naudot, Vincent Charron, Stéphanie Philippe, Alice Risetti and Juliana Hono. 2020. Virtual Classroom’s Quality of Experience: a collaborative VR platform tested in situ. The International Journal of Virtual Reality: Special issue VRIC ConVRgence 2020 (22nd Virtual Reality International Conference). Laval, France. DOI: 10.20870/IJVR.2020...3316
Alexis D. Souchet, Stéphanie Philippe, Floriane Ober, Aurélien Lévêque, and Laure Leroy. 2019. Jeu Sérieux en Réalité Virtuelle pour Apprendre l’Entretien d’Embauche : Expérience en Double Aveugle." In 3e Colloque International Game Evolution : Management et Pédagogie Ludique (CIGE 2019). Créteil, France.
Alexis D. Souchet, Stéphanie Philippe, Dimitri Zobel, Floriane Ober, Aurélien Lévêque, and Laure Leroy. 2018. Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study. In Proceedings of the 24th ACM Symposium on Virtual Reality Software a (JRV '18), Evry, France.
Peer-reviewed National Journals
Alexis D. Souchet, Stéphanie Philippe and Laure Leroy. 2018. "Efficacité d’apprentissage en Serious Game couplé à la Réalité Virtuelle : une revue." Les Reflets de la VIIIème Convention pédagogique portant sur Les Pédagogies actives et renouvelées au service du projet global du Groupe IGS. Cynthia EID (ed.). Vol.1.
PhD Thesis [FR]
Alexis D. Souchet. 2020. Visual fatigue impacts on learning via serious game in virtual reality. PhD Thesis, Paris 8 university. Saint-Denis, France. DOI: 10.13140/RG.2.2.26419.66084
[video] Explaning the article [FR] : Krokos, E., Plaisant, C. & Varshney, A. 2019. Virtual memory palaces: immersion aids recall. Virtual Reality (2019) 23: 1.